OlvynChuru
OlvynChuru
Reactions
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Re: Auto-Oriented Cones and other projectile ideas
OOH I like this thread! This is my kind of thing, because I too like to experiment with projectiles. Did you know that if you give a projectile both the "comet" and "falling path"… (View Post)3 -
Re: Did you know?
Did you know that Trials of the Luremaster has some of the most badass jackals around? The regular jackals in one of the caves in the last area (not jackalweres, just regular jackals) can only be hit… (View Post)7 -
Re: Comparing Ability Score Totals
@Zaghoul Here's a list of stat totals for creatures in Baldur's Gate 1, including companions, bosses, and many other characters. It's very incomplete and leaves out a lot of monsters, but this was be… (View Post)3 -
Re: [MOD] Improved Heart of Fury Mode Version 4.2.0
More Castle Maluradek screenshots: (None shall pass.) (The Spectral Guards are still kensai-mages, but now they don't use Mislead nor do they use Stoneskin or Mirror Image as often. However, they do … (View Post)Post edited by OlvynChuru on6 -
Re: [MOD] Improved Heart of Fury Mode Version 4.2.0
@Bubb The best way to dodge the blast skeleton explosion is to turn a corner. Areas of effect are usually blocked by walls. I made Kresselack's loot very good because it's the big reward for completi… (View Post)Post edited by OlvynChuru on1