OlvynChuru
OlvynChuru
Reactions
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Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
@Necromanx2 It can block off a hallway, and for most enemies there's no way to get past it. Other spells that could potentially block a hallway (like Web) offer a saving throw, whereas with Wall of F… (View Post)1 -
Re: Simple kit mod idea, is it overpowered?
I wouldn't call it overpowered; most of those abilities could already be cast as spells by a paladin. And the kit's limitation to 2 proficiency points in a weapon or style means the kit loses fighter… (View Post)2 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
@majber Either one first should be fine. Edit: Actually, installing OlvynSpells after other spell mods is probably better. OlvynSpells does some patches to all spells in the game, so the new spells o… (View Post)Post edited by OlvynChuru on1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Shin Your first request should already be possible without EEex (at least for spells; not for items). You would give each spell two new "when begin casting" effects. One would instantly ap… (View Post)3 -
Re: So I forgot to turn off my computer and accidentally left the auto roller on for 3 days...
@OlderThan13Years managed to get an even higher roll (106!) with an auto-roller. Take a look at this thread. (View Post)2