OlvynChuru
OlvynChuru
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Re: [MOD] High Power Baldur's Gate v2.6.0
By now, I've cleaned up most of the mess I had previously made with NearInfinity. All item, spell, area, store, 2da, ids, bam, eff and projectile files that had been overridden with NearInfinity… (View Post)Post edited by OlvynChuru on1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Okay, finally I am all done with the spells! Oh, and there's something I must mention about the spells in this mod. Many of the high level spells from Throne of Bhaal can be cast by certain clas… (View Post)Post edited by OlvynChuru on1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Okay, I should be able to finish the spells tomorrow. Today I got the last big hurdle out of the way in modifying the spells. You see, I was planning on making it so that creatures summoned by spells… (View Post)1 -
Re: Baldur's Gate Logic
Illasera is too powerful? (View Post)4 -
Re: Did you know?
Have you ever talked to the children in Ulgoth's Beard? Here are the things they say: (View Post)22