OlvynChuru
OlvynChuru
Reactions
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Re: True xp mod
Yes it is. My tweaks mod has a component "Make quest experience divided among party members" which does this. It looks through all BCS and DLG files and replaces all instances of giving a c… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb You have a new pull request! One new function: EEex_IsSprite(actorID) => Returns true if the actor is a creature; returns false otherwise (e.g. if the actor is BALDUR.BCS or a script for an … (View Post)3 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@kensai As always, thanks for your feedback! Are you talking about Invisible Stalkers (or maybe Finim)? Don't worry, they won't be as bad in Version 2.0. That's simply the powers those particular ene… (View Post)Post edited by OlvynChuru on1 -
Re: Exploring something new (an attempt to do an evil playthrough)
By the way, when you're heading towards Baldur's Gate, there are two special characters who spawn if you have 3 reputation or less (sort of like the Flaming Fist low reputation spawns except with uni… (View Post)7 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@Aasim By "stupid," I did mean overpowered. :) High Power Baldur's Gate does not drastically improve attack AI, and it does not have a standard way of doing calls for help (certain encounte… (View Post)1