OlvynChuru
OlvynChuru
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Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
@Pokota That was something I was planning to implement in another component in future updates! :) My plan is that instead of trap power being based on the thief's level, it will be based on the thief… (View Post)Post edited by OlvynChuru on8 -
Re: The Thread for Mirth/Share your Laughter
Certainly plenty of Bhaalspawn have fallen to gibberlings, but that's only by adding up the Bhaalspawn from many, many alternate universes. That sum pales compared to the total number of Bhaalspawn i… (View Post)1 -
Re: [MOD] EEex (v1.2.0)
Here are a few more ideas: * Could we make a trigger that checks if a creature has protection from a certain opcode? This would simplify spellcaster scripting a lot. * Similarly, could we make a new … (View Post)Post edited by OlvynChuru on3 -
Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
@Ulb Thanks for your feedback! It does turn all the drow hostile. I intended that. In fact, I actually had to insert a fix to turn the drow hostile if you just go in without being disguised as drow (… (View Post)3 -
[v3.6] Epic Thieving: More Benefits from High Thieving Skills
Epic Thieving Version 3.6 Single-classed thieves (particularly unkitted ones) are quite boring at high levels. Regardless of how good or bad they are, what makes them boring is that there isn't much … (View Post)26