OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] High Power Baldur's Gate v2.6.0
Finally, thanks to my sister @Luridel my computer is working again! I've moved the mod files back to this computer and I'm going to keep working on it from here. The computer I was using for the past… (View Post)2 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@gabeperron This mod definitely makes you start the game more powerful, and it does make the enemies in the game much tougher. However, it does not remove the XP cap, for two reasons: 1: the removal … (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@RVNS Currently it isn't. Since I don't use Big World Setup when I install mods I'm not too familiar with how it works. I could look into the matter and see if I could get the mod to work with it. (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
One thing I haven't yet made optional is the changes I made to the starting locations of Quayle, Eldoth and Tiax. I forgot about this when I was adding components in the previous versions. I know tha… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Version 1.3 is out! My next project with this mod is to finish modifying every creature in the game, including innocent people who you might not bother fighting. Currently there are many innocent cre… (View Post)1