OlvynChuru
OlvynChuru
Reactions
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Re: Baldur's Gate Logic
One of my mods does add new Elminster's Ecologies books to Baldur's Gate 1, giving details on various creatures in the game. (View Post)6 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
I just released Version 1.5! Three new spells: Levitate (2nd-level wizard alteration spell). A levitating creature cannot move unless it can fly, and it gets a +20 AC bonus against melee attacks, but… (View Post)1 -
Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
@Ludwig_II A few hours ago, @Bubb incorporated my update to EEex which fixes the problems you were having. You can download the latest version of EEex here. (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Another pull request: I made it so extended skills can be given to classes that normally don't have any skills (e.g. fighters). Ironically, the reason why this couldn't be done before was not b… (View Post)3 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb I sent you a pull request! I did some work fixing problems with the extended skills feature. Extended skills are now compatible with Dragonspear UI++ and Lefreut's Enhanced UI. I also fixed the… (View Post)5