OlvynChuru
OlvynChuru
Reactions
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Re: Baldur's Gate Logic
One of my mods does add new Elminster's Ecologies books to Baldur's Gate 1, giving details on various creatures in the game. (View Post)6 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
I just released Version 1.5! Three new spells: Levitate (2nd-level wizard alteration spell). A levitating creature cannot move unless it can fly, and it gets a +20 AC bonus against melee attacks, but… (View Post)1 -
Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
@Ludwig_II A few hours ago, @Bubb incorporated my update to EEex which fixes the problems you were having. You can download the latest version of EEex here. (View Post)4 -
Re: [MOD] EEex (v1.3.1)
@Bubb Another pull request: I made it so extended skills can be given to classes that normally don't have any skills (e.g. fighters). Ironically, the reason why this couldn't be done before… (View Post)3 -
Re: [MOD] EEex (v1.3.1)
@Bubb I sent you a pull request! I did some work fixing problems with the extended skills feature. Extended skills are now compatible with Dragonspear UI++ and Lefreut's Enhanced UI. I also fixe… (View Post)5