OlvynChuru
OlvynChuru
Reactions
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Re: Baldurs Gate Meme Thread II: Enhanced Edition (Careful, everyone, SPOILERS!)
BG1 description of a +3 sword: BG2 description of a +3 sword: (View Post)10 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Sounds great! Go for it! :) (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb I sent you a new pull request! I fixed the EEex_GetActorSpellRES function. It now gets the spell RES regardless of whether the spell was cast manually or by a script, it works with both Spell a… (View Post)5 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@Aasim Congratulations! B) In Version 2.0 (or if you install EEex now and turn the Detect Invisibility option on), invisible enemies won't be nearly as big of a pain. I'll also weaken Fission Slimes … (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Okay, so I tested EEex_ReadLString(EEex_GetActorShare(actorID) + 0x3596, 8) on an enemy while it was doing a SpellRES action, and it didn't get the RES. It only seems to work for party members. @Bubb… (View Post)1