OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] High Power Baldur's Gate v2.6.0
If anyone playing this mod finds any bugs that haven't been fixed in the newest update and are not in the known bugs list, please leave a comment describing the bugs and I'll add them to the list. Co… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Today I finished modifying the final battle, and with that, I am done modifying Chapter 7! That was the last medium-sized project for this mod. The rest of the work is taking care of little things. H… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
I'm almost done with the creatures. As of this point, there are only 75 creature files still overridden with NearInfinity. I plan to reduce that number to zero. The only other overridden files are a … (View Post)1 -
Re: Bard Weapon Proficiencies. Do they make sense?
Their ability to use almost all weapons is part of their identity as jacks-of-all-trades, masters of none. They can wield a variety of weapons, but since they can only put one proficiency point in th… (View Post)8 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@Kai50 I fixed the problem. There was a stupid syntax error in the TP2 file, and for some stupid reason I didn't test the V1.6.1 mod installation before releasing it. After fixing the error, I DID te… (View Post)2