OlvynChuru
OlvynChuru
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Re: [MOD] High Power Baldur's Gate v2.6.0
By now, I've cleaned up most of the mess I had previously made with NearInfinity. All item, spell, area, store, 2da, ids, bam, eff and projectile files that had been overridden with NearInfinity have… (View Post)Post edited by OlvynChuru on1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Okay, finally I am all done with the spells! Oh, and there's something I must mention about the spells in this mod. Many of the high level spells from Throne of Bhaal can be cast by certain classes o… (View Post)Post edited by OlvynChuru on1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Okay, I should be able to finish the spells tomorrow. Today I got the last big hurdle out of the way in modifying the spells. You see, I was planning on making it so that creatures summoned by spells… (View Post)1 -
Re: Baldur's Gate Logic
Illasera is too powerful? (View Post)4 -
Re: Did you know?
Have you ever talked to the children in Ulgoth's Beard? Here are the things they say: (View Post)22