OlvynChuru
OlvynChuru
Reactions
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Re: No sprite mods for BG/BGII Enhanced Editions?
@tl1942 Yes. There's the mod High Power Baldur's Gate for BG1, which includes some creatures with new sprites like the one in the screenshot above. Other screenshots: There's also the mod Improved He… (View Post)1 -
Re: No sprite mods for BG/BGII Enhanced Editions?
Altering PC sprites is really hard because there are so many animation files you need to alter. But altering monster sprites can be done pretty easily with NearInfinity. I like making large versions … (View Post)1 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
It's time for the biggest update yet. Version 2.0 adds a new metamagic system (with 9 metamagic abilities), 11 new spells, and several new components. Metamagic takes the form of innate abilities whi… (View Post)Post edited by OlvynChuru on5 -
Re: [MOD] OlvynTweaks Version 1.4
Version 1.4 is released! New components: Let Rangers and Paladins cast spells at their full caster level The makers of the Baldur's Gate games really were determined to make Paladin and Ranger spellc… (View Post)2 -
Re: [v2.5.0] OlvynSpells: 150 New Spells for BG:EE, BG2:EE, IWD:EE and EET
The next update will have a component that lets familiars deliver the wizard's touch spells. It's cast at the wizard's caster level, not the familiar's. (View Post)4