OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] High Power Baldur's Gate v2.6.0
@Seth_Divine Okay, now I think I fixed that error. Download the new version here and tell me if you have any other problems. (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Nice! Here's another request of mine: could you create a "Screen Actions" opcode that calls a function whenever the creature would begin a new action (like those action hooks you impl… (View Post)1 -
Re: [MOD] High Power Baldur's Gate v2.6.0
@Seth_Divine I released a little update just now; I may have fixed the error. Download it here and see if it works now. (View Post)1 -
Re: Baldur's Gate Logic
In Baldur's Gate, if you look on almost any bookshelf, the most common books you find are history books. Whether the book is from a wizard's tower, Durlag's Tower, the Merchant's League, or the ruins… (View Post)5 -
Re: Melf's Minute Meteors and FM
It could be good, but the spell only gives you one meteor per level. So if you attack 10 times per round, you'll use up all the meteors in about a round. Getting a large number of meteors takes a lot… (View Post)2