OlvynChuru
OlvynChuru
Reactions
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Re: Modding in Icewind Dale 2
It turns out it's possible to change the effects applied by some of the weird projectiles like Agannazar's Scorcher. Certain effects and projectiles apply special spells; these spells can be edited: … (View Post)3 -
Re: Fighter/Mage/Thief help
Shield and Mirror Image are good spells, especially that early on. However, Sword and Shield style isn't that good in Chapter 2: it only increases your Armor Class against missile weapons, and the en… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb Thank you! :) Another thing: could you share the function you used to change a creature's height (B3SetPosZ)? The way my function changes a creature's height is really awkward: I need to add on… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
So far, no, unless there's some way to do it with UI modding. @Bubb There's another problem. The fix of EEex_WriteDword(effectData + 0x110, 0x1) doesn't stop the infinite loop if the looping function… (View Post)1 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb I found a bug: the Render Override opcode doesn't work if the creature's animation has been changed (by opcode 53 or 135). (View Post)3