OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] EEex (v0.10.2-alpha)
By the way, that idea for an opcode that runs a Lua function each time an effect would be applied sounds really useful! One idea I have for it is to use it to "link" creatures so that any e… (View Post)2 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Great ideas! And I could totally make a new sequencer for a fighter/mage. I've actually been creating some new sequencer and contingency spells for Version 2.0! Normally, sequencer and contingency sp… (View Post)3 -
Re: Did you know?
Did you know that one of the boys in Baldur's Gate in Siege of Dragonspear had a stuffed tarrasque? (View Post)7 -
Re: [MOD] EEex (v0.10.2-alpha)
@Bubb You have a new pull request! Six new functions: EEex_GetActorOverrideScript(actorID) => Returns the resref of the actor's override script. EEex_GetActorSpecificsScript(actorID) => Returns… (View Post)2 -
Re: [Mod Idea] The Bestiary
There are already Displacer Beasts in Siege of Dragonspear which have a displacement ability similar to the one you suggest. What other creatures? Gnarl and Hairtooth could be turned into trolls. Ruf… (View Post)4