OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] EEex (v1.2.0)
One more idea: it would be great to have a Lua function that creates an effect and applies it to a creature. This way, we could have an opcode 402 function apply an effect based on stats of the creat… (View Post)2 -
Re: [MOD] EEex (v1.2.0)
@subtledoctor You don't need to learn to how to use EEex. It can simply be installed like any other WeiDU mod. Just download and install EEex, download the zip file I attached earlier, unzip it, and … (View Post)1 -
Re: [MOD] EEex (v1.2.0)
@subtledoctor Good news! I figured out how to read and write to a creature's flags using EEex. I made a function that can set or unset bits in a creature's flags. I have the function attached, along … (View Post)Post edited by OlvynChuru on4 -
Re: [MOD] EEex (v1.2.0)
More ideas: * Could you make a new script object that gets the actor with the specified actor ID? I've been experimenting with Lua functions called from opcodes and I noticed that it's possible for L… (View Post)2 -
Re: Did you *actually* know?
Did you know that Leira goes by the name she does so that her priests can deliberately mispronounce it to trick people into thinking they're priests of Lliira? (View Post)7