OlvynChuru
OlvynChuru
Reactions
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Re: [MOD] High Power Baldur's Gate v2.6.0
In Version 2.0, I am also releasing a new version of Identify Creature, the spell that replaces Know Alignment. Now the spell will inform you of many of the stats and effects of the target creature. … (View Post)5 -
Re: Of BG and analysis paralyses...
As a side note, here's an old video that includes both a discussion of analysis paralysis and a review of the original Icewind Dale. https://youtube.com/watch?v=qL3GxbPw0CI (View Post)3 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Ah, I see. That might be the problem. I did not actually make this mod compatible with Project Infinity yet. I don't know why Project Infinity already has this mod. The current version of the mod (Ve… (View Post)Post edited by OlvynChuru on2 -
Re: [MOD] EEex (v1.2.0)
The wild surge opcode works great now! Thank you! :) More ideas: * Could we make a way for creature scripts to get the nearest creature that satisfies all the conditions in a block, without having to… (View Post)5 -
Re: [MOD] High Power Baldur's Gate v2.6.0
Good news! I am currently working on Version 2.0 of High Power Baldur's Gate! I've already gotten a lot done. In the new version, I am improving the powers of PCs and NPCs and adding a lot of new abi… (View Post)Post edited by OlvynChuru on7