PaddyMaxson
PaddyMaxson
Reactions
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Re: Development build 8168...How do you work on an unpacked module?
To answer my own question, the below will also unpack modules: https://sourceforge.net/projects/nwntools/files/ModPacker/Version%201.0.0/ (View Post)2 -
Re: Development build 8168...How do you work on an unpacked module?
Well, but how do I unpack it though? Open it and then grab the temp folder? I know there is an unpacker script already got using got on version control but it feels like there should be an "unpa… (View Post)1 -
Re: Feature request: Scripted Interactions ala PoE
If you can customise the UI to make the whole screen a dialogue window with a nice background then this is fairly simple conversation scripting. It's just literally: *IF PC Int/Strength/Whatever is t… (View Post)1 -
Re: Priority order for Remaking Assets?
For me player characters are the most important bit. NWN's environment textures are what I'd call /fine/. They used the finest prebaked shadows that money could buy in 2001 and they're pretty detaile… (View Post)1 -
Re: Would you like to implement a function to use custom images in NWN: EE for Palyer characters?
If it's possible and doesn't take time from other more important requested features, why not? With the Caveat that Multiplayer servers have a tickbox for "No custom portraits" (View Post)1