Proleric
Proleric
Reactions
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Re: GetHasFeat question.
For now, you could cycle through the equipped items' item properties, looking for bonus feats. GetItemPropertySubType will identify the feat in question. If GetHasFeat is TRUE but the item search fai… (View Post)2 -
Re: NWN - EE or 1.69?
It's not a binary choice. I have both EE and 1.69. EE to support the developers and (until recently nerfed) play on both PC and Android. 1.69 for module development, for now, to be compatible with al… (View Post)2 -
Re: Fix for an obscure door bug
Thanks. The problem now seems to be resolved in EE version 1.80.8193.13. (View Post)1 -
Re: Advice on reliably jumping a PC/NPC to a location/object
If the PC is free to carry on clicking after the script fires, it might be cancelled accidentally. A method for preventing this is given in Note 3 on SetCommandable in the Lexicon. Where a delay is r… (View Post)3 -
Re: Area transitions not (very) visible in game
It's more reliable to use a door. Paint a No Visible Door in a doorway (which can be temporary), then Adjust Location in the left-hand palette. (View Post)4