Proleric
Proleric
Reactions
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Re: Can't get custom hak files to work ( or even override for that matter )
If the content is supplied as a bunch of game files, it can just be dropped into override. If it is supplied as a hak, dropping it into override won't work. To make the content appear in the official… (View Post)2 -
Re: Will you make it possible for players to monetize work on modules, PW's, custom content and whatnot?
Personally, I prefer a strict pro-am separation, governed by rules, as there is in sport. If a new work is commissioned on a professional, commercial basis from the outset, no problem. However, most … (View Post)13 -
Re: Wish list (to be expanded indefinitely, I suppose... :-))
...or unusable. The difference is that a dynamic unusable door might become usable when the player learns that it is the Secret Criminal Hideout or whatever. (View Post)2 -
Re: Project Q stuff?
Using a patch hak doesn't normally cause compatibility issues. The authors design the patch hak to override the OC in a benign way. If you play fan-made modules (which are amazing), their custom haks… (View Post)1 -
Request - more generalised scripting?
Currently, the major constraint in nwscript is that we can only get and set those object properties which have specific functions (e.g. GetTag, SetPlotFlag). True, we have the very powerful Get2daStr… (View Post)5
