Proleric
Proleric
Reactions
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Re: SetGender feature in Toolset
This seems to have huge potential for spawning random NPCs. In the past, the process was very buggy in my experience - changing body parts, colour, phenotype, clothing etc with sundry ad hoc function… (View Post)1 -
Re: SetGender feature in Toolset
Here is a working script:///* JSON TEST #include "nw_inc_gff" void main() { json jNPC = TemplateToJson("x3_hummount001", RESTYPE_UTC); object oNPC_Final; jNPC = GffReplaceByte(jNP… (View Post)Post edited by Proleric on1 -
Re: Introducing the NWN:EE Development branch
Thanks, Julius - lots of meat here! Does that apply to PCs, too? If so, that will cause issues for existing modules that differentiate between normal area entry and save load in the OnAreaEnter scrip… (View Post)1 -
Re: Need help with editing 2da
To override a 2DA in the base game, use the "override" folder in Documents. To override a 2DA in a hak, use a top hak. The "development" folder has top priority, but should only b… (View Post)1 -
Re: move to area command .... help
In Debug Mode, the period (.) key lists all the area tags. Alternatively, right-click the target area in the toolset, select Area Properties > final tab to see the tag. (View Post)1