Proleric
Proleric
Reactions
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Re: Destroy Inventory along with Creature
For each creature, GetFirstItemInInventory. While item is valid, delete it with DestroyObject, GetNextItemInInventory. Then DestroyObject on the Creature as before. (View Post)2 -
Re: Problem with GetObjectVisualTransform
That's right. The function only changes the appearance, not the walkmesh, use nodes etc. To create the bookcase secret door, for example, you'd need a bookcase placeable with no walkmesh for the visu… (View Post)1 -
Re: Traveling Merchant
Merchants will reliably jump from one area to another if you set their AI level to normal. That overcomes the tendency for NPCs to go dormant if there are no PCs in their area. For example, you can h… (View Post)1 -
Re: Exporting Journals
For now, you can copy the .jrl file from the old module to a new module. Open old module in toolset. Copy .jrl file from modules\temp0. Close old module. Open new module. Replace .jrl file in temp0. … (View Post)2 -
Re: A question about etiquette and the workshop-
If there is a proposal to host NWN modules on Steam, it would be helpful to communicate the plan to existing NWN authors, with details of how it works, and what we would need to do if we chose to all… (View Post)3