Proleric
Proleric
Reactions
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Re: Best tlk file entries to use.
That's fine as far as avoiding conflict with CEP is concerned. It's good to add your new lines in a contiguous block, so that when CEP is updated, you can recreate your .tlk by pasting your block int… (View Post)1 -
Re: Steam Workshop mods for GoG version
If authors post exclusively on Steam, players can ask them to repost on the Vault. It's in the authors' own interests, if they want more people to use their work. I wouldn't encourage players to repo… (View Post)3 -
Re: Steam Workshop mods for GoG version
Be careful what you wish for! Steam Workshop content doesn't work without the Steam client (even though the game is DRM-free). Even with the client, there seem to be a lot of issues, especially with … (View Post)5 -
Re: adding walk command
If you're talking about PCs moving under player control, I don't think you can force the walk animation. For NPCs (and PCs following a cutscene script) the ActionMove# functions allow you to specify … (View Post)1 -
Re: Medusas' petrification gaze can still petrify you even after you turn your back on them
https://nwn.fandom.com/wiki/Petrification_gaze and similar pages for gaze attacks all state that all enemies within the cone are affected, i.e. orientation isn't a factor. You can also trawl through … (View Post)1