Proleric
Proleric
Reactions
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Re: NWVault must be modernized and BD must add support within the game to download hackse mods with more
Remember, the existing NWN community has laboured long and hard over many years to create an unparalleled treasury of fan-made content at neverwintervault.org. Very few modders enjoy the freedom of e… (View Post)4 -
Re: Should NWN EE servers be able to monetize?
Many people have given their time to make NWN custom content for free. While the license terms are generally less formal than I would wish, many of us would be greviously vexed if anyone started char… (View Post)3 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
GetFirst/NextArea is already in EE. (View Post)1 -
Re: Custom tileset compatibility
My examples crash very reliably when the area load progress bar reaches about 20%. EDIT the bad tiles had compiler errors (or occasionally warnings) owing to corrupt animation names in the newanim an… (View Post)Post edited by Proleric on1 -
Re: Technical Toolset Feature requests
Sadly, there seems to have been no documentation of the NWNTX features. However, in a thoroughly unscientific test on a medium size module, I find Beamdog is slightly faster on module load (6 seconds… (View Post)2