Proleric
Proleric
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Re: Mods and/or Hakpaks: either, neither or both?
The OP conflates two entirely separate issues. Will the module-hakpak architecture change? Maybe, but perhaps unlikely, given the commitment to backward compatibility. Where will modules be hosted? W… (View Post)1 -
Re: Can we bank on CEP resources in NWN:EE?
NWN is unusual because it is a very strong win-win between the commercial developers and hobbyists who make content for fun. NWN EE is a commercial offering, but CEP is a fan-made collection of conte… (View Post)6 -
Re: So what modules are you excited to replay?
Virtually all of the old modules like Resident Evil Online are already playable in EE. (View Post)1 -
Re: Toolset Guides
I'd start with the Guide to Building volume 1 and 2 which are available from that site. For scripting tutorials and reference, the Lexicon is handy. Later on, the Custom Content Guide is an excellent… (View Post)3 -
Re: Tile Masks & Empty Tiles
This would be very cool. For example, a ship at sea ought to have a round mask horizon. Elemental planes might benefit from empty border tiles, and so on. (View Post)2