Proleric
Proleric
Reactions
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Re: Items Scripting - BD Please Fix
As a workaround, how about a unique power item that just looks like a container? When used, you could turn it into an actual container plus contents. (Not sure if this was already mentioned elsewhere… (View Post)3 -
Re: Infinite Loop - Debug Help
There's nothing wrong with CreateObject. It's simply that the logic is flawed in your first script. The next object in the area is always going to be valid, because you keep adding objects. By introd… (View Post)1 -
Re: Reskinning fun
In the CEP appearance.2da, the unused lines explicitly say whether they are reserved for CEP or User content. You can use any of the latter. Copy an existing minotaur line as a template, paste to you… (View Post)1 -
Re: Could Use Help
You need two checks - do nothing if the entering creature is not a PC, and do nothing unless they are the first in.void main() { object oArea = OBJECT_SELF; object oTarget; object oSpawn; int nPCcoun… (View Post)2 -
Re: Copying over old mods, saves modules etc.
EE normally keeps user content (including saves and mods) in your Documents\Neverwinter Nights folder. Back up that folder, just in case. You simply need to copy most of the subfolders from your old … (View Post)2