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Re: [MOD] EEex (v0.10.2-alpha)
Thanks boss, works exactly as I had hoped. <3 (...although the names are hardcoded because I can't figure out how to translate resref => name,description x_x) Also, strangely, the icons that ar… (View Post)2 -
Re: Quick Guide on matching portraits to character id/data
As far as I am aware, and believe me I've looked, portrait stuff (and action-bar) is entirely hardcoded. They just use a simple tag in the button code called "portrait #" (or "actionBa… (View Post)1 -
Re: Quick Guide on matching portraits to character id/data
Yeah, Bubb's stuff looks great, he's done good work. I'm not currently using EEex right now though, I'm a little wary since the group I play with already has a mod set built up, and I don't want to g… (View Post)2 -
Quick Guide on matching portraits to character id/data
As some of you may know, there are no functions to pull a character id from a portrait index. With a bit of hacking, you can work around this. A caveat is that it won't work if multiple characters ha… (View Post)2