Serity
Serity
Reactions
-
Re: [MOD] EEex (v0.10.2-alpha)
Lua is a programming language that many games and programs use, often to run scripts and things like that. The game itself may be written in C or C++ (other languages), but may use Lua to allow some … (View Post)5 -
Re: [MOD] EEex (v0.10.2-alpha)
buttonArray:GetButtonType(buttonIndex) is the same thing as EEex_GetActionbarButton(buttonIndex) - that is to say, each actionBar "choice" has a different type assigned to it. From M__EEex.… (View Post)2 -
Re: [MOD] EEex (v0.10.2-alpha)
Okay, turns out that ClickWorldAt does work properly as-expected, as does ClickScreen. The catch is that if your mouse cursor is not in the world (such as on the ActionBar or on a SideBar), it clicks… (View Post)Post edited by Serity on4 -
Re: [MOD] EEex (v0.10.2-alpha)
Well, as long as the detail is terrible, then, sure. Because I'm terrible at detail. The bit about XXXC => XXXB is because in every spellfile, there is a reference to an image which is usually <… (View Post)4 -
Re: [MOD] EEex (v0.10.2-alpha)
If all else fails, you should be able to do that using a combination of loops, actionBarTooltip[idx] and buttonArray:OnLButtonPressed(idx) (it's what I use for my 'extra slot') but it's honestly pret… (View Post)1