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  • Re: [MOD] EEex (v1.0.0)

    Lua is a programming language that many games and programs use, often to run scripts and things like that. The game itself may be written in C or C++ (other languages), but may use Lua to allow some … (View Post)
  • Re: [MOD] EEex (v1.0.0)

    buttonArray:GetButtonType(buttonIndex) is the same thing as EEex_GetActionbarButton(buttonIndex) - that is to say, each actionBar "choice" has a different type assigned to it. From M__EEex.… (View Post)
  • Re: [MOD] EEex (v1.0.0)

    Okay, turns out that ClickWorldAt does work properly as-expected, as does ClickScreen. The catch is that if your mouse cursor is not in the world (such as on the ActionBar or on a SideBar), it clicks… (View Post)
    Post edited by Serity on
  • Re: [MOD] EEex (v1.0.0)

    Well, as long as the detail is terrible, then, sure. Because I'm terrible at detail. The bit about XXXC => XXXB is because in every spellfile, there is a reference to an image which is usually <… (View Post)
  • Re: [MOD] EEex (v1.0.0)

    If all else fails, you should be able to do that using a combination of loops, actionBarTooltip[idx] and buttonArray:OnLButtonPressed(idx) (it's what I use for my 'extra slot') but it's honestly pret… (View Post)