Shadooow
Shadooow
Reactions
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Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
This functionality is already there as many other things that peoples never cared to try to look for. https://forum.neverwintervault.org/t/how-can-i-use-vscode-to-edit-custom-module-scripts/3321/11 (View Post)2 -
Re: Community Patch 1.72 for NWN:Enhanced Edition
For a player it should work, but it is not recommended for a builder as it might (in a no-hak module) lock out a lot of the new stuff from the last EE patch. It can also cause player to crash if ther… (View Post)2 -
Re: Follow on AI scripting question
I never used UserDefined for creatures because it doesn't prevent the original code in those event to run. Plus you need to enable it in OnSpawn which defeats the purpose really. Anyway, each creatur… (View Post)1 -
Re: how do you properly script spell casters?
this will never work because of the way AI works you need to make a npc-specific AI script which should be explained in the tutorial I linked, and that script looks like this: (npc specific AI create… (View Post)1 -
Re: Player Characters with Non-PC Racial Type Login as that Race
This is horse system bug. Fixed in community patch. If you don't have horses in your module, simply avoid using x3_mod_* scripts in module events. (View Post)2