Sherincall
Sherincall
Reactions
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Re: Regenerated CDKey
Steam and BD client versions use different CDKeys, so that could be a reason. (View Post)1 -
Re: Missing functions: SetLocalVector & GetLocalVector
First someone needs to read the request, process it, send it to the decision makers. Then they decide whether to do it or not. If yes, a dev implements it, writes the test, sends it off to the lead d… (View Post)4 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
64bit has some benefits (obvious ones being that Apple will stop supporting 32bit apps), but don't expect the game to be faster because of it. None of the critical paths I've seen are heavy on regist… (View Post)2 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
Scripting cannot be parallelized in any way that would end up with a net benefit. On the other hand, it is almost never a bottleneck either - if it is, you've bigger problems. AI updates and pathfind… (View Post)5 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
CNWSMessage::SendServerToPlayerGuiTimingEvent() has a BYTE to specify which event we're timing. Valid values are 1-8 and they translate into string refs hardcoded on the client:[66919]Text: Recoverin… (View Post)3