Sherincall
Sherincall
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Re: PW how to disable player access to debug UI?
To add to what Daz said, the design of NWN is such that the server tells the client (player) what things are where and suggests how they should be rendered. The client is then free to display the inf… (View Post)2 -
Re: Script Compiler for Enhanced Edition
The format didn't change, nwnsc just took some incorrect shortcuts in parsing the files and its coming back to bite it. (View Post)1 -
Re: Building Item Property Descriptions from 2das/Talk table?
I did this by generating all the possible strings, adding them to the database and then looking them up from there. You can also add them to a custom 2DA file and use Get2DAString() for the lookup. T… (View Post)1 -
Re: Server Requirements
Agreed that this is getting too offtopic, so I won't digress further, except: If you depend on a nwnx2 feature not available in nwnx:ee to migrate, please reach out via github issues or discord (or e… (View Post)1 -
Re: UUIDs and Get/SetCampaign functions
Unfortunately, neither of those things are simple. UUIDs are a standard thing and their representation is 36 hex characters. The database needs to truncate at 32 characters to preserve previous behav… (View Post)1