Sherincall
Sherincall
Reactions
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Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
That's not very surprising. I wouldn't be surprised if it worked on XP as well. What makes it "unusable" is that it is unsupported by almost everyone. Every program, including NWN uses a lo… (View Post)3 -
Re: There is no excuse this time for not upgrading the models and textures in the game.
Using a Cel/Toon shader will severely mess with the aesthetics of the game. It would need to be an optional feature, off by default. However, I'd love if it was included as such. BD has added _incred… (View Post)3 -
Re: Allow editing of standard pallet
These blueprints are in the game's bif files, which are the last to load. I believe you can already do this, just edit the template file (.utc for creatures, .uti for items, etc) and place it either … (View Post)1 -
Re: Allow editing of standard pallet
@superfly2000 you can do this in 1.69, using server override: - Put your custom, inflated-CR, templates in the server override/ folder. These will be used when spawned by the game. - Put the same thi… (View Post)2 -
Re: Little Disappointed - Ideas For EE
@Promilus But they (specifically Jason) _did_ rewrite the rendering engine. You just don't see it in the demos because they are rendering the old content in a compatibility-friendly way. New content … (View Post)2