Sherincall
Sherincall
Reactions
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Re: Wow, my streams and rivers are flowing now.
You can create wind with special effects. For example, try this near water: ##DebugMode 1 ##dm_visualeffect 265 You can script that to be constantly cast at some location. Probably something a wee bi… (View Post)2 -
Re: Wow, my streams and rivers are flowing now.
Wind is controllable through the console: ##setglobalwind 2 2 0 - full wind ##setglobalwind 1 1 0 - mid wind ##setglobalwind 0 0 0 - no wind (those are the values settable by the toolset, you have fi… (View Post)2 -
Re: Wow, my streams and rivers are flowing now.
Sorry, not at my PC for a few days, I'll explain how this works in detail on Monday. Short version is that currently you can control the speed through wind, but the direction is fixed. I've been thin… (View Post)1 -
Re: The allow customization of hardcoded feats card discussion
I don't understand what you are saying here. The problem with NWNX is that it is server-only, so it isn't usable for singleplayer modules. A secondary problem is that it is hard to set up and to lear… (View Post)2 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Not that it's not a great request (in fact, should be extended to hak/ folder as well), but hopefully there's no more need for overrides. Since haks are loaded at character creation now, and you can … (View Post)4