Sherincall
Sherincall
Reactions
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Re: The allow customization of hardcoded feats card discussion
You're not far off with the main loop pattern. Except in NWN scripts can be executed either in the scripting tick or the game logic tick. There is a scripting tick that goes through all the lists tha… (View Post)3 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
@DerpCity You're not supposed to put them in every module. You're supposed to edit your userpatch.ini (nwnpatch.ini in 1.69) and list the haks you want there. Then, they apply to all modules. That wa… (View Post)3 -
Re: The allow customization of hardcoded feats card discussion
@Plok yeah, that would be one of the ways B could be implemented. The actual callback implementation aside, it still requires someone to find and hook up each case of feat/skill/mechanic use and regi… (View Post)2 -
Re: The allow customization of hardcoded feats card discussion
Two ways this customization can be done: A) They rewrite the entire combat engine is some JIT'ed scripting language, like Lua, and make it available for modders to modify. This is a ton of work, but … (View Post)3 -
Re: Feature request: per-tileset overrides for global shaders
Even though this is tagged as "Feature request" and this is the Trello discussion forum, this is directly related to: https://trello.com/c/J2dEDD8o/8-improve-shader-support-for-content-crea… (View Post)3