Sherincall
Sherincall
Reactions
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Re: Suggestion: Release the Toolset's source code to the community
We've been asking BioWare for this, and BD since it was announced, but it still comes down to legal stuff. Any third party stuff BW incorporated came with a specific license that likely doesn't allow… (View Post)2 -
Re: Why don't items feature a "scripts" tab?
The engine considers item events to be the events of the module itself. There's a few technical reasons for this that aren't very relevant. The important thing is that you can still have per-item scr… (View Post)2 -
Re: More composable scripting?
There's a few ways to do this. They all involve you editing the default module/creature/etc event handlers to have the dispatcher version there. The most common is to either enforce a naming conventi… (View Post)1 -
Re: Placables limit?
The ERF format uses 32bit indexes, so you can put as much as you want into it. I think resman uses some of the key/bif logic handling when dealing with ERFs, which uses the top 12 bits to pick a .bif… (View Post)2 -
Re: Another discussion about RNG and dice roll behavior
*sigh* @highv_priest can you think of any test we can run to (dis)prove your hypothesis? I just tried the following: - Every .1 second, roll d20 50 times. Count the number of 2, 3 and 4 consecutive s… (View Post)2