Sherincall
Sherincall
Reactions
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Re: Another discussion about RNG and dice roll behavior
Like I mentioned in the other thread, there is nothing special about the dice roller. The code literally looks like: uint16_t CNWRules::RollDice(uint8_t num_dice, uint8_t dice_sides) { if (dice_sides… (View Post)1 -
Re: Are the dice rolls rigged?
Random() is random in NWN. It just uses the underlying libc rand() function. There is a tiny bias towards lower numbers, but you'll notice it once in 4000 rolls at worst, and likely once in 200 milli… (View Post)6 -
Re: Placables limit?
Speaking of limits, there's also the 100 tilesets limit. As for the 16k resources - I'm not sure but I believe the .nss files don't count against it, just the .ncs ones. There's a few others that don… (View Post)2 -
Re: I need something to do but i don't know what :D
https://github.com/nwnxee/unified/issues - take your pick :) (Join the discord channel - https://discord.gg/qxXpxJ2 - for any questions or comments). Other interesting project in need of help: https:… (View Post)1 -
Re: custom shader for player/ creature models
Sure thing. Probably best to stop by the vault discord, there's a few people that can help you get started: https://discord.gg/VuFJVsw Feel free to ping me there. I've also kind of started writing tu… (View Post)1