Sherincall
Sherincall
Reactions
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Re: Placables limit?
There is such a limit, but you will never hit it. The two hard limits you can easily hit: - The module can contain only 16k resources. This includes scripts, creatures, placeables, etc.. But only the… (View Post)4 -
Re: Custom tileset compatibility
Are these always crashes, or do they sometimes manifest in a corrupt screen but still running game? There is an issue with the project Q override of City Interior in some cases, but I haven't been ab… (View Post)1 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
There's a few things which can be parallel, but the benefits are questionable and getting there isn't trivial. On the server-side, there's more room for improvement that the client, but you're probab… (View Post)3 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
A bit of confusion here, lemme try to clear it up. @GreenWarlock is mostly correct in terms of what the slowdown is - pointers (and some other data) are now larger, which means you can fit less of th… (View Post)6 -
Re: There is no excuse this time for not upgrading the models and textures in the game.
Using a Cel/Toon shader will severely mess with the aesthetics of the game. It would need to be an optional feature, off by default. However, I'd love if it was included as such. BD has added _incred… (View Post)3