Sherincall
Sherincall
Reactions
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Re: Drop Rates, NWNVault, and other toolset questions
I'd suggest keeping potential items in a chest in a special unreachable area. Then use local variables to decide which chest to pick from; then get a random item from that chest. This makes it easier… (View Post)1 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
A bit of confusion here, lemme try to clear it up. @GreenWarlock is mostly correct in terms of what the slowdown is - pointers (and some other data) are now larger, which means you can fit less of th… (View Post)6 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
Scripting cannot be parallelized in any way that would end up with a net benefit. On the other hand, it is almost never a bottleneck either - if it is, you've bigger problems. AI updates and pathfind… (View Post)5 -
Re: PW and Database
There is NWNX for EE in the works: code, discussions, forum thread. There is also a discussion about adding SQLite or similar to the base game, but so far no definitive conclusion. (View Post)2 -
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
Would be great, but needs to be controllable in detail from the scripts. We tried something similar on one server, not unlike this: but the problem was that player inventories are huge, and they ofte… (View Post)6