Sherincall
Sherincall
Reactions
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Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
CNWSMessage::SendServerToPlayerGuiTimingEvent() has a BYTE to specify which event we're timing. Valid values are 1-8 and they translate into string refs hardcoded on the client:[66919]Text: Recoverin… (View Post)3 -
Re: NWNX
Cross-posting from another thread: Thanks to @highv_priest's generosity, the Windows port is underway at: https://code.nwnx.io/mtijanic/unified/commits/windows I expect to have the core and MySQL fun… (View Post)4 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest that is very generous! The Windows port is underway at: https://code.nwnx.io/mtijanic/unified/commits/windows I expect to have the core and MySQL functional for the weekend. The problem… (View Post)3 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
@highv_priest Typically, when someone has a lot of extra money, and needs a feature/product for which they don't have the time and/or skill to create on their own.. well, typically, they exchange tha… (View Post)3 -
Re: NWVault must be modernized and BD must add support within the game to download hackse mods with more
Stats from nexusmods.com: This is 244k files across all games. Mods that are packaged as multiple files figure in multiple times. neverwintervault.org has ~21900 projects uploaded already. This inclu… (View Post)4