Sherincall
Sherincall
Reactions
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Re: From script, can you tell if mod is single player or running on server?
From nwscript.nss: So, try: int IsSinlgePlayer() { return GetPCPublicCDKey(GetFirstPC(), FALSE) == ""; } (View Post)4 -
Re: Building a module - Collaboration?
Git (or equivalent) is the way to go. There are numerous tools to convert the module files into various text-based formats, such as XML, JSON, YAML, etc. The "official" tools for this are a… (View Post)1 -
Re: Make some previously inaccessible locations accessible
Another potentially module breaking problem is that if you spawn a creature at an inaccessible location it will instead appear at the nearest accessible one. So if a creature is spawned at a random l… (View Post)5 -
Re: Need Fixed for Future Tilesets
Why not make your area larger. Instead of a 16x16, make it a 24x24, then use the extra 4 tiles on each side to design your own edge. Then just place invisible walls/triggers to limit it. (View Post)2 -
Re: Are the dice rolls rigged?
Random() is random in NWN. It just uses the underlying libc rand() function. There is a tiny bias towards lower numbers, but you'll notice it once in 4000 rolls at worst, and likely once in 200 milli… (View Post)6