Sherincall
Sherincall
Reactions
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Re: question about Custom Shaders
I've started some tutorials on how to do this, but it's still pretty bare: https://code.nwnx.io/mtijanic/shader-tutorials This is the best documentation you'll find for now. If you need any more, PM … (View Post)1 -
Re: There is no excuse this time for not upgrading the models and textures in the game.
@Edvin here you go: https://code.nwnx.io/mtijanic/shader-tutorials/tree/master/src/fb Take fsFBToon.shd, rename it as instructed, put in your override folder and enjoy! Screenshots: https://imgur.com… (View Post)2 -
Re: NWNX
@_Cyan_ Actually, it requires C++17. Which might be a pain point for some, as it requires gcc-6 or clang-3.8 to compile. (View Post)1 -
Re: NwN EE: Head Starter Toolset. Can't read Haks from hk folder
Running the toolset with -userDirectory argument lets you specify a custom location that isn't MyDocuments. The readme file should have a bit more info. If the directory specified doesn't exist, it'l… (View Post)2 -
Re: Head Start First Impressions
As I mentioned in another thread, the GUI scaling on 1080p is less than ideal: (View Post)1