Sherincall
Sherincall
Reactions
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Re: Campaign for your forgotten Trello board item.
Great idea. It's unfortunate that a lot of the highest voted items can already be done by the community, while engine improvements are misunderstood and left behind. Anyway, I'll take up the banner f… (View Post)7 -
Re: Road Map for NWNX EE Plugins?
There is no roadmap. There should probably be one, either another trello board, or just directly in gitlab. Anyway, AFAIK, the only plugins not currently in master that are being worked on are JVM an… (View Post)2 -
Re: Scripting Question re: Local Variables
No hard limit, but as you add more, the setlocal/getlocal functions become slower (in CS terms, thry are O(n) operations). I think FunkySwerve hit a noticeable perf drop around 5000 variables. In the… (View Post)2 -
Re: Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
(An option to) make walking have a maximum speed - So hasted characters, monks, etc walk in the same pace as regular PCs. They still get their bonus for running, where it matters. Could just be an ad… (View Post)2 -
Re: Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
There's no way GFF fields get removed. That'd break everything. At most they'd add more validation, such that some values that are invalid but were swallowed by the old game throw an error in the new… (View Post)2