Sherincall
Sherincall
Reactions
-
Re: Area Rendering/Camera Customization
All security verification needs to happen at the Trust Boundary, which in case of NWN is when the server sends data to the client. Fog is entirely a client-side thing - server can suggest a fog setti… (View Post)1 -
Re: I'm sorry if these have been talked about before, but I couldn't find the forum search function
It's not public yet, they will post it in an announcement when it is. It's just a Kanban board - you can look it up, but essentially it's a way to view all the features that are considered, and "… (View Post)1 -
Re: Wierd Water in Tropical Tileset (built in)
The shiny water reacts to the wind. It seems that it's a combination of a) no wind in area, and b) too small waves by default for no wind. @TarotRedhand Can you try, in the console: DebugMode 1 setgl… (View Post)2 -
Re: Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers
That's not very surprising. I wouldn't be surprised if it worked on XP as well. What makes it "unusable" is that it is unsupported by almost everyone. Every program, including NWN uses a lo… (View Post)3 -
Re: NWNX
Quick summary/FAQ of stuff discussed on the channel today:* Initial release is just .nss and .so files. * Code will be open sourced some time in the future * Debugging symbols as such will not be ava… (View Post)2