Sherincall
Sherincall
Reactions
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Re: GFF struct types list
Faction GFF is.. weird. It repurposes the struct ID to be the list index. You'll notice how it starts incrementally from zero, twice. These are just two lists - first is the factions, second is the r… (View Post)1 -
Re: Toolset for nix users
Hi @elegos! This is an awesome project, in every sense of the word. If your goals are (just) learning and having fun, you're doing great. Looking at your announcement, I assume this is the case, so k… (View Post)6 -
Re: Request - more generalised scripting?
Player end-tasking their client and causing an issue on the server is always a bug. Many such bugs were fixed in EE, if you find any remaining, report them privately to the devs. NWNX has a bit of a … (View Post)1 -
Re: Request - more generalised scripting?
Not really. You can find an actual object (CGameObject/CNWSObject) given its ID (i.e. the nwscript object type). But you can also iterate through all objects and select one based on tag/resref/positi… (View Post)1 -
Re: Editing Base Races/Classes?
FYI, this was asked in one of the previous streams, and Trent has somewhat committed to it: http://blog.beamdog.com/2017/12/december-8-livestream-recap.html (View Post)2