Sherincall
Sherincall
Reactions
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Re: Hak file missing, but it's not...
You should put it in the hak/ folder, don't touch the hk/. A blind guess is that nwhak.exe is still open when you try to play the module, and it is somehow messing with the game's ability to find the… (View Post)2 -
Re: Toolset resource limit
In some cases that is true, but the 16k resources per hak/mod is a different beast. It is likely the limit wasn't well understood in the stream. The 16k entries in the palette issue might be just a s… (View Post)1 -
Re: What is the "correct" way to extract 2da files from NWN:EE?
Use these ones: https://github.com/niv/neverwinter_utils.nim You can get the binaries at: https://github.com/niv/neverwinter_utils.nim/releases You probably want to run: nwn_key_unpack path/to/nwn_ba… (View Post)1 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
TMIs are there for a reason. If your scripts are running for too long, they could be broken (e.g. an endless loop), so the game terminates them. Sometimes, you have a script that really does need to … (View Post)3 -
Re: Modifying .BIC files from linux command line
See here: https://github.com/niv/neverwinter_utils.nim .BIC files are GFF, and those utils can convert them to e.g. JSON, which can easily be parsed and modified by a myriad of tools. Then use the ni… (View Post)1