Sherincall
Sherincall
Reactions
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Re: custom shader for player/ creature models
Yes, you could do this yourself now. The engine just exposes all the lights (max 8 currently) to the shaders, and the shaders do the actual lighting calculations. Typically, they iterate over all the… (View Post)2 -
Re: Missing functions: SetLocalVector & GetLocalVector
What's wrong with doing it yourself: void SetLocalVector(object oObject, string sVarName, vector vValue) { SetLocalFloat(oObject, sVarName + ".x", vValue.x); SetLocalFloat(oObject, sVarName… (View Post)2 -
Re: Missing functions: SetLocalVector & GetLocalVector
First someone needs to read the request, process it, send it to the decision makers. Then they decide whether to do it or not. If yes, a dev implements it, writes the test, sends it off to the lead d… (View Post)4 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
There's a few things which can be parallel, but the benefits are questionable and getting there isn't trivial. On the server-side, there's more room for improvement that the client, but you're probab… (View Post)3 -
Re: Request: Multithreading support. Can't believe so few mentioned it yet.
You cannot split the graphics rendering to different threads in any meaningful way. Performance increases on that end happen when you reorganize your rendering to give the GPU useful things to do whi… (View Post)2