Sherincall
Sherincall
Reactions
-
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
Would be great, but needs to be controllable in detail from the scripts. We tried something similar on one server, not unlike this: but the problem was that player inventories are huge, and they ofte… (View Post)6 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Linked lists are mostly doable in nwscript as is with local variables. Here's a quick proof of concept: https://code.nwnx.io/snippets/6 Now, even though the nwscript instructions are constant, some o… (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
There wouldn't be less commands per seconds run. You'd just not see them because they'd be hidden behind nicer syntax sugar. NWScript is already "object oriented" when compiled (in that the… (View Post)1 -
Re: What is the state of the internal SetCampaign style commands in NWN:EE? Are they still super slow?
It's "only" performance. However, actually deleting an entry from a large database the way you'd intuitively think about "delete" is quite slow. All databases avoid doing this in … (View Post)1 -
Re: What is the state of the internal SetCampaign style commands in NWN:EE? Are they still super slow?
1.69 also had a utility program that "packs" the database - i.e. removes the deleted entries. You don't have to destroy them from scripts, just regularly run the pack utility. EE doesn't di… (View Post)2