Sherincall
Sherincall
Reactions
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Re: NWNX
Quick summary/FAQ of stuff discussed on the channel today:* Initial release is just .nss and .so files. * Code will be open sourced some time in the future * Debugging symbols as such will not be ava… (View Post)2 -
Re: NWN:EE on TV screen with Steam Controller
The original UI was made with 800x600 in mind, and in many cases it requires 600 pixels in height. The way scaling works, is just extends everything by a factor of 2x or 3x, which means that minimal … (View Post)1 -
Re: NWN Players having tech issues
This bug was caused by original NWN incorrectly using an old OGL extension. The usage would be then corrected in the driver. But the driver does not do regression testing on this correcting part, so … (View Post)1 -
Re: Custom Classes and Races
Base classes are now doable. Additional races will require a restructure to the race selection GUI, since it has 7 fixed buttons rather than a listbox. Not a huge change, but also nontrivial. (View Post)3 -
Android TV support
Do you guys have any plans to add support for Android TV devices? I want to give it a try on the new NVIDIA SHIELD. Alternatively, has anyone tried to sideload BG:EE to such a device? Usually "u… (View Post)1