Squidget
Squidget
Reactions
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Request: PossessCreature NWScript function
// Causes oPC to possess oCreature. oPC must be a player character. // If bForce is is false, the player can use the radial menu to unpossess. PossessCreature(object oPC, object oCreature, int bForce… (View Post)2 -
Re: NWN Toolset: Enhanced Edition. Try the new updates and share your feedback
Do we have any word on when/if this dev toolset might allow us to set numbers in property window controls again? For example, set NPC skills/spells, faction settings, etc. Currently these controls do… (View Post)2 -
Beamdog - Please don't forget about performance/stability!
Our PW is loving the updates you've done to NWN so far. The creature and placeable scaling in particular has been an enormous boon for us. However, our players have recently started to encounter more… (View Post)3 -
Re: Have you seen this - Darkness Over Daggerford EE?
Any chance we'll see the custom content from this mod added to the base game as other premium module content was? I'd love to see these premium mods being used to expand our future toolset options in… (View Post)4