Terrorble
Terrorble
Reactions
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Re: Could Use Help
Your script will spawn the boss every time a player enters. Four players, four bosses. And, it assumes that the Entering Object is a PC. object oPC = GetEnteringObject(); if( !GetIsPC(oPC) ) return; … (View Post)1 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
I'm seconding the charge functionality Venator just mentioned. I think it'd be a great combat angle worth discussing. I've tried to simulate a charge using a player tool for my boar and minotaur shap… (View Post)2 -
Re: Stacking Spells and/or Abilities that do the same thing?
If it's cast as a spell, I'd say the spell ID will be the same. If it's a feat/ability, it'll be different. Bull's Strength, for example, uses the same spell ID (line 9 in spells.2da) whether cast as… (View Post)1 -
Re: Could Use Help
This treasure system has a simple learning curve and will do EXACTLY what you are asking for. https://neverwintervault.org/project/nwn1/script/siliconscouts-treasure-spawn-system-18a I do not, howeve… (View Post)2 -
Re: Could Use Help
Comments are in the code. (View Post)2